//Ghost Comm CLEARANCE · LEVEL 2 SERVERS LIVE Play Now
◍ Ten agents. One case. No teammates.
Presents

GhostComm

Classified Operations Division

One orange case drops into the compound with the PocketDabber sealed inside. Every agent in the lobby wants it. Only the one who carries it past the extraction line keeps it.

Opens the live build · No install · Level 2 clearance
Ghost Comm key art: an operative in night-vision goggles standing in a rain-soaked compound
FIG. 01 — FIELD OPERATIVE, COMPOUND PERIMETER
// CASE STATUS ORANGE — UNSECURED // PAYLOAD: POCKETDABBER // AGENTS PER RAID: 4–10 // RAID CLOCK: 08:00 // ACCESS: PROTOCOL LEVEL 2 // CASE STATUS ORANGE — UNSECURED // PAYLOAD: POCKETDABBER // AGENTS PER RAID: 4–10 // RAID CLOCK: 08:00 // ACCESS: PROTOCOL LEVEL 2
Mission Brief
Secret//Noforn
DOC ID 7743-GC ORIG Vivid Labs · Adv. Projects SITE Grid 22 · Sublevel 4 DATE 08-29-2026
Declassified in part Portions withheld · Level 4

Everyone Is Here
For The Same Case

A blacked-out compound, and a lobby of agents with your training, your gear, and your objective. No teams are handed out. No marker tells you who is friendly. There is one case, and it is bright orange — the only thing here not hiding.

Secure it and the compound turns: your position pings on every rival's overlay every twenty seconds. Extraction is a moving point on the perimeter, and the last hundred meters are the whole game.

Drop it and it lands live for anyone. Raids have ended with the case changing hands four times in the final minute.

The PocketDabber itself is issued under program GHOST COMM / 7743, and its function outside the compound remains classified at Level 4.

Agents per raid4 – 10
Raid clock08:00
Beacon interval20s
ExtractionRotates 90s
CommsProximity
TeamsNone

Full specification and controls are further down this page. Everything above is what the Protocol releases at Level 2.

⚠ Do not open outside containment

Asset 001 — The Orange Case

Hardshell, beacon-tagged, impossible to conceal. One sealed PocketDabber inside. Carrying it is a choice, not a reward.

Payload
PocketDabber ×1
Beacon
Broadcast · 20s
Carry
−15% sprint
Noise
Audible · 30m
On drop
Live — anyone claims
Win
Cross extraction
Containment Cell 001Seal Intact
Temp
14.2°C
Pressure
101.1 kPa
Tamper
Armed
2024-11-02Recovered · Site 7
2025-06-19Transferred · Adv. Projects
2026-08-29Field-issued · Raid rotation
Asset 001 · 360° survey Drag to rotate 000°
CASE 001 — UNSECURED BRG 184° · RNG 62M SWEEP 20S · GRID 22
Contracts

Classified
Missions

Every raid loads one contract on top of the case. High risk, zero room for error.

OP-01

Blackout

Disable enemy communications

The relay drops and every overlay goes with it. No beacon, no pings, no idea who is behind you.

No overlayBeacon dark6 min
OP-02

Deep Insert

Retrieve intel from hostile territory

The case seeds outside the wire. Two crossings of open ground — the second one is watched.

Extended mapOpen ground12 min
OP-03

Ghost Protocol

Exfiltrate without being detected

One detection ends your raid, whoever holds the case. Silence is the only play.

One strikeNo respawn8 min

Complete · Adapt · Survive

Sublevel 3 · ArmoryPressure door — authorized personnel
Door cycling · descend
Issued Kit

Loadout Bay

Night VisionSee what others can't — and be seen doing it.
Silenced WeaponsNo sound, no warning, no heading for the lobby.
Tactical GadgetsOutsmart, outmaneuver — the spoofer buys forty seconds.
Mission EquipmentPrepare for anything the contract adds on top.

Four slots, no resupply. Every item costs draw time or makes noise. The kit that wins a raid is the one you never used.

PocketDabber

Payload · Sealed Unit · Non-Issued

The reason the raid exists. Sealed inside the orange case, factory-locked, and worth more than every other item on this rack combined. You do not use it. You carry it out.

Field Intelligence

The Compound,
On File

Recon stills pulled from the last four raids on Grid 22. Nothing staged, nothing lit for the camera.

Facility towers under rain at night
REC 01
Grid 22 · PerimeterBeacon towers · 04:12 local
09Vaults live
A relay dish in heavy rain
REC 02
RelayIntercept source
An operative facing a transport on a wet apron
REC 03
Extraction apronRotates every 90s
Issued kit laid out on a wet board
REC 04
Issue boardFour slots
01Case · unsecured
Standing

Operative
Progression

Rank is earned by extraction, not by hours. It changes nothing in a raid — only what the lobby assumes about you.

01
Recruit
First raid · 0 XP
02
Elite Recruit
One extraction
03
Specialist
10 extractions
04
Veteran
40 extractions
05
Hardened
No-detection raid
06
Hellwalker
Contract sweep

Rise through the shadows · Standing is public in every lobby you join

Terrain

The Compound

Nine vaults, one live case, and an extraction point that will not wait. Drag to rotate.

SITE SURVEY · GRID 22WIREFRAME RECON · 1:400
VAULTS 09
CASE UNSECURED
EXTRACT ROTATING
Scroll to fly · drag to rotate
Raid Sequence

Four Phases,
Eight Minutes

PHASE 01

Insert

Agents drop on separate perimeter points in the dark. Nobody knows the count, the spread, or who came in loud.

PHASE 02

Locate

The case seeds in one of nine vaults. Intercepts narrow it down — and every intercept you pull, someone hears you pull.

PHASE 03

Extract

Lift it and the beacon starts. Speed drops, footsteps carry, and the lobby has a heading on you.

PHASE 04

Escape

Extraction rotates every ninety seconds. Reach it holding the case and the raid is yours.

Systems
Close detail of a Ghost Comm operative wearing illuminated night-vision optics

Built For The Dark

  • Optics Cost You

    Optics make the compound readable — and turn your goggles into two green points visible across the yard. Every second lit is a second you are found.

  • Proximity Comms

    Voice carries by distance, not by team. Say the wrong thing near the wrong wall and you have briefed your competition.

    Proximity Channel — Open
  • No Fixed Teams

    Alliances are made in the raid and broken at extraction. Nobody is with you permanently, and the system never pretends otherwise.

  • Runs In The Browser

    Nothing to install, nothing to patch. Open the Protocol, take a lobby, insert in under a minute.

Controls

What Your
Hands Do

Six inputs, learned in the first raid. Everything else is judgement.

WASD MoveWalk silent by default
SHIFT SprintAudible at 30m
C CrouchBreaks line of sight
V OpticsLights your goggles
E Vault / carryStarts the beacon
HOLD T CommsProximity voice, open channel
Program Lineage

Everything That
Failed First

The fifth attempt at the same problem. Each closure below is a rule the current program still runs on.

2019 — 2020 Dead ChannelFixed teams, assigned comms. Agents solved it in a week by never speaking. Teams have not been handed out since. Terminated
2020 — 2021 LongwireSilent objective, no beacon. Whoever found it first walked out unopposed. The beacon exists because of this. Terminated
2021 — 2023 Nine VaultsStatic extraction. Every raid collapsed into one corner within ninety seconds. Extraction has rotated ever since. Terminated
2023 — 2025 BlackglassFree full-map optics. Removed the dark, and with it the game. Optics now bill you in visibility. Superseded
2026 — Active Ghost CommOne live case, a beacon that punishes the carrier, rotating extraction, comms that carry by distance. Operational
Traffic

Live Ops Feed

Unfiltered traffic from active raids. Names are hashed at the relay; outcomes are not.

RELAY 04· OPEN CHANNELPACKETS 0
    NETWORKLast published report
    • RAIDS2,914
    • EXTRACTIONS417
    • CASE CONTESTED86%
    • AVG HOLD TIME1M 12S
    • FASTEST EXTRACT2M 41S
    • LOBBIES OPEN

    Raid figures from the last published network report. Lobby count is read live from the build when the server answers.

    Operational Data

    Specifications

    TitleGHOST COMM — Classified Operations Division
    StudioVivid Labs Studios
    FormatMultiplayer extraction · browser-native
    Agents4 – 10
    Length8 minutes
    ObjectiveSecure the orange case · extract the PocketDabber
    CommsProximity voice, open channel
    RequiresModern browser · keyboard + mouse · headset advised
    AccessProtocol Level 2 agents
    Sublevel 4 · Vault LevelClearance verified at the door
    Vault open · proceed
    Global relay online
    Nodes 18 · Sync 04:12
    Case unsecured
    Vivid Labs
    Your mission
    Begins Now
    Restricted · Level 2

    Open to Level 2 agents of the Protocol system. Sign in with your Protocol credentials to claim a lobby, or step up to Level 2 and raid tonight.

    ghostcomm.higgsfield.app
    Vitals72BPM Signal Optics86% CaseUnsecured Clock07:42